


Invincible wake-ups being available 24/7 which means some characters can never be properly oki'd.Mass low profiling seeps through the game.Some moves are minus on hit for absolutely no reason.Random frame advantage on attacks like Cage's F+3.Risk reward is completely screwed and makes no sense for some characters.(Insane silly zoning, extremely braindead offense, characters that live in the air 24/7 and jump that cannot be touched by many characters in match ups, wake-ups that have almost zero counterplay, 1 Bar Hyper-Armor attacks that take 40% of your life that are readily available at almost all times, etc. I'm talking about the play styles that the majority do not get down with, ie.
MORTAL KOMBAT 9 REMASTERED FULL
Absolutely irritating play styles are present and in full force.Hitbox issues, bizarre glitches, and poorly implemented system bugs are in abundance.Counterpicking was way too easy to enforce.The game at the highest level boils down to about five viable characters, give or take a couple.People are going to cry non stop about 90% of the roster being unviable and not having what it takes to win major tournaments.Reddit, Twitter, Discord, and all other major outlets will have a field day trashing this game and picking apart it's flaws.
MORTAL KOMBAT 9 REMASTERED PATCH
I don't see the game surviving for more than a month if NRS releases a remaster of MK9 without everyone demanding immediate and major patch changes to the game. MK9 will get absolutely torn to shreds and obliterated by the modern and new FGC culture / NRS community. Iceball - Does 2% of chip on block instead of 0ĮX Ice Puddle - Regains OTG property from launch era of game but does not freeze for combo on OTG, instead restanding and dealing 5% damageĬlone + EX Clone - Change recovery from 38 frames to 30ĮX Clone - Armor granted on use until recoveryĮdit: Updated my proposed Sub Zero changes Mostly focusing on general QoL.ġ - Changed to 14 frame startup instead of 16ĭ1 - 0 on hit instead of -3 and -10 on block instead of -14 I play Sub Zero, so I'll just highlight some changes for him specifically. I say this to highlight that I have no idea how A would affect B, C or D in terms of balancing and I certainly am not able to offer a high level opinion on things. I have never played the game extensively, in fact outside of a few months back in high school I would say that almost all of my time with this game has been spent rediscovering and falling in love with it over the past few weeks. I'm not sure what the formula for combo scaling is in this game so I won't give an exact number, but a nudge in the direction of them not being useless as combo enders would be nice. I'd also like to see the damage scaling on X-Rays adjusted somewhat. Restands are already super valued in this game due to the wakeup system actually being fairly good for the player waking up so reducing some of the more crazy examples of characters being able to endlessly mix and restand characters to give them less and less options to escape their already godlike pressure. I know projects like MK9 TE have sought to change balancing of the game, but as I have never played that version I'm unsure what the goal of those changes were or how effective they are at achieving what they set out to do.įor example, I'd like specific restands like Cage's to offer a bit less advantage. Changes should be focused on retaining the freedom and sense of expression that MK9 has while simply rounding out all of the numerous rough edges that the game has. Stuff like input bugs, P1 advantage and random block advantage are things that certainly need to be addressed above all else, but what about the core mechanics or character specific changes? While I really don't enjoy the idea of nuking any characters from orbit or drastically buffing lower tiers (sans Sheeva cause yeesh) I think tightening up some characters to make MUs less polarizing and give the bottom 10-15 characters more of a chance to hang with the big kids would be absolutely worthwhile. People just don't have the patience for games that are as broken/unbalanced as MK9 and unfortunately MK9 has been a beloved title that has been dissected and explored to its very core.īecause of this, I think it isn't all that controversial to say that a remaster release would probably have to bring along some changes/fixes to really reignite the larger community around it long term. While that would be great and all, I can't help but wonder how long a modern release of MK9 would last in the modern day. A lot of people are starting to think that MK9 really will get a rollback remaster soon due to a couple tweets over the past year or so from Ed Boon himself.
